![]() Thanks to this we managed to give the player a direct control over the character, which together with some original mechanics allow a richer, more complex and dynamic exploration of the scenarios. : Indeed we have tried to take advantage of all the possibilities offered by the 3D environment, so we could say that it is a graphic adventure but modernized like many others nowadays. Are we facing a traditional graphic adventure with control point and click, or given its three-dimensional nature and taking into account that it comes out in consoles we will have the possibility of direct control with command? With regard to the puzzles, what can we expect from your new adventure? Will we have a development of classic graphic adventure, something new? : At the playable level we have not seen anything yet.
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